Modding > Spelunky 2 > The Kymiro Trials Reloaded (by Gugubo)


The Kymiro Trials turned into 30 levels
By:
Gugubo
Downloads:
82
Mod Type:
Mod Pack
Install Code:
the-kymiro-trials-reloaded
Added:
1 year ago
Last Update:
1 month, 1 week ago
Average Rating:
No Ratings

Details


The original Kymiro Trials turned into 30 levels:

Shorter levels, quality of life changes, new decoration, new sections, and an entirely new level!


List of changes:

  • Split each level into two levels (a and b), except for:
    • Tide Pool 2: Keep as one level
    • Neo Babylon 2, Sunken City 2: Split into three levels each
  • Add one new level (Tide Pool 3)
  • Add >24 new sections
  • Update code
  • Quality of life changes
  • Add decorations and walls

See below for a detailed list of changes for every level.


Guide


Play the original: The Kymiro Trials
Also check out: The Jymiro Trials (another mod based on the Kymiro Trials by Jawn)


Making this mod took me 48 hours across 24 days.
(About 25 hours for the main changes, 14 hours of testing and further changes, and 9 hours of stuff like making the guide or this mod page.


How to Play

Enter the main door to start a new run. If there's already a run started, this will reset your progress!
Progress should be saved automatically when you return to camp. Closing the game in a level transition will not save that last level!
To continue a run, enter the Continue Door to the right of the main door.

To play individual levels, select the level number in the main menu and use the shortcut door to the left of the main door. If there's already a run started, this will reset your progress!

  • Speedrun Mode: If on, will instant restart the level automatically when you die
  • Death Markers: If on, will show marker for every death (does not work with speedrun mode)

v1.2:
- Update LevelSequence to 2.4 (thanks Jay)
- Update code
- Fix bug where clear time was subtracted from total time
- Fix bug where ghost spawns in some levels

v1.1:
- Fix level indices in Neo Babylon and Sunken City

Detailed list of changes per level:

Dwelling 1a:

  • Remove autostart
  • Make ladder jump easier
  • Add push block exit

Dwelling 1b:

  • Change bedrock to stone floor
  • Add decorative snakes

Dwelling 2a:

  • Add front bonk
  • Change bedrock to stone floor

Dwelling 2b:

  • Add arrow whip/push block section to start
  • Change bedrock to stone floor

Volcana 1a:

  • Add conveyor belts
  • Elongate chains
  • Replace spikes with TNT conveyor belt jump

Volcana 1b:

  • Elongate chain
  • Make robot section more difficult
  • Add arrow whip to spike ball section
  • Add falling-push-blocks-section

Volcana 2a:

  • Left side only
  • Change spring shoe acquisition
  • Change timings and lava

Volcana 2b:

  • Right side only
  • Change spring shoe acquisition
  • Change timings and lava

Jungle 1a:

  • Remove free cooked turkey
  • Make it so you don't need to push the push block
  • Add honey
  • Add leaf block section

Jungle 1b:

  • Add cape acquisition
  • Add push block to make jump easier

Jungle 2a:

  • Make skull slightly faster
  • Change cage timing
  • Add cooked turkey section
  • Add honey section (skull check)

Jungle 2b:

  • Make skull faster
  • Make caveman always asleep
  • Remove some thorns in honey section

Tide Pool 1a:

  • Add one rock throw
  • Add optional treasure
  • Change bedrock to stone floor

Tide Pool 1b:

  • Add pitcher's mitt and rock acquisition
  • Change bedrock to stone floor

Tide Pool 2:

  • Change bubble physics to increase speed
  • Slight changes to reflect new physics
  • Add torch indicator
  • Remove some decorative lava for faster loading

Tide Pool 3:

  • Add completely new level

Temple 1a:

  • Remove some decorative lava for faster loading
  • Add powder-keg-crush-trap-section

Temple 1b:

  • Add powder-keg-crush-trap-falling-platform-section
  • Add rock section

Temple 2a:

  • Add decorative torch indicator

Temple 2b:

  • Add decoration

Neo Babylon 1a:

  • Add laser trap section
  • Add push-block-conveyor-belt-exit

Neo Babylon 1b:

  • Add plasma cannon acquisition
  • Add vertical laser

Neo Babylon 2a:

  • Allow arrow to be retrieved (to trigger second arrow trap)
  • Add Qilin horizontal laser section

Neo Babylon 2b:

  • Add Qilin acquisition

Neo Babylon 2c:

  • Nothing

Sunken City 1a:

  • Add arrow trap indicators
  • Add section to view blind jump
  • Add bone-block-push-block-section
  • Add swimming section with arrow trap
  • Remove some decorative water for faster loading

Sunken City 1b:

  • Add arrow trap
  • Add arrow trap indicators
  • Add torch indicator for correct path
  • Remove some decorative water for faster loading
  • Change bedrock to stone floor

Sunken City 2a:

  • Change timing for lava crawl
  • Add lavamander as boss
  • Add thorn jump section

Sunken City 2b:

  • Add bow-thorn-jump-section
  • Add eggplant-check-section

Sunken City 2c:

  • Add eggplant-laser-trap-section

List of known cheese (left in from the Kymiro Trials):

Tide Pool 1b: Fish-section is skippable
Temple 1a: TNT jump is skippable
Neo Babylon 2b: Qilin and Axo can be kept alive to the end (skipping the turkey and rock dogs)
Neo Babylon 2c: Rock dog is not needed at all; one Axolotl can be used to skip most of the level

Downloads


Latest Download
Downloads Name Uploaded
5 The_Kymiro_Trials_Reloaded_v1.2.zip 1 month, 1 week ago
Past Downloads (2)
Downloads Name Uploaded
11 The_Kymiro_Trials_Reloaded_v1.1.zip 3 months, 2 weeks ago
66 The_Kymiro_Trials_Reloaded_v1.0.zip 1 year ago

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